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2026-06-09 - 23:40

Dates and Events:

OSADL Articles:

2024-10-02 12:00

Linux is now an RTOS!

PREEMPT_RT is mainline - What's next?


2023-11-12 12:00

Open Source License Obligations Checklists even better now

Import the checklists to other tools, create context diffs and merged lists


2023-03-01 12:00

Embedded Linux distributions

Results of the online "wish list"


2022-01-13 12:00

Phase #3 of OSADL project on OPC UA PubSub over TSN successfully completed

Another important milestone on the way to interoperable Open Source real-time Ethernet has been reached


2021-02-09 12:00

Open Source OPC UA PubSub over TSN project phase #3 launched

Letter of Intent with call for participation is now available



Real Time Linux Workshops

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13th Real-Time Linux Workshop from October 20 to 22 at the Faculty of Electrical Engineering, Czech Technical University in Prague

Announcement - Hotels - Directions - Agenda - Paper Abstracts - Presentations - Registration - Abstract Submission - Sponsoring - Gallery

Realtime scheduling using GPUs - proof of feasibility

Peter Fodrek, Slovak University of Technology
Pavol Baliga, Slovak University of Technology
Jaroslav Bazi, Slovak University of Technology

This paper will report our evaluation to use nVidia CUDA and AMD Accelerated Parallel Processing as platform for hard realtime scheduling. Specifically, we evaluated which types of tasks are faster on GPGPU than on CPU. We investigated computational tasks, memory intensive tasks (especially tasks using low latency GDDR memory) and disk intensive tasks. This study is the first part of a larger research program to design an innovative Linux scheduler subsystem that runs on GPGPU and schedules tasks running on GPGPU as well as on CPU.

Based on the results obtained from benchmarking the various types of tasks, we found that some of them are faster on GPGPU than on CPU and should, therefore, preferably be executed on GPGPU. Preliminary data suggest that we can expect a speedup of up to 10-fold with respect to execution time and latency.